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Before a single pixel, I learn the business, the audience, and the one constraint that actually matters.
Remy Calder—Design Engineer & Art Director
I design and build cinematic, high-craft web experiences — from the first pixel to the last line of shader. One person, the whole stack.
(Approach)
Most websites are assembled. The ones people remember are composed — art direction, engineering, and motion decided together, by one pair of hands. That is the only kind of work I take.
(Selected work)
(Capabilities)
No hand-offs, no telephone game. The person who art-directs it is the person who ships it — so the idea survives all the way to production.
I build what I design — production React & Next.js with GSAP and WebGL, pixel-accurate and genuinely fast.
Type, grid, image, and motion as one system. A point of view, never a template.
Scroll choreography, page transitions, and micro-interaction that earn their place instead of decorating.
Identities and design systems that hold from a favicon to a flagship launch.
Shaders, generative visuals, and the hard interactive parts most teams route around.
(About)
I’m Remy — a design engineer and art director working independently from Lisbon. I started in graphic design, learned to code so my ideas would survive the build, and never looked back.
Today I partner with founders and studios who care about craft. I take a project from blank page to live site — owning the art direction, the interface, and the front-end engineering that makes it feel inevitable.
(How I work)
Before a single pixel, I learn the business, the audience, and the one constraint that actually matters.
We agree the single thing this site must do. Everything else is made to serve it.
Art direction in the browser — real type, real content, real motion. Never a flat mock handed over a wall.
I engineer it myself: fast, accessible, and faithful to the design down to the easing curve.
Launch, measure, refine. The work isn't finished until it performs in the wild.
(Recognition)
(Selected clients)