Design
Engineering
Art Direction
Motion
Remy Calder

Remy CalderDesign Engineer & Art Director

Interfaces
worth
remembering.

I design and build cinematic, high-craft web experiences — from the first pixel to the last line of shader. One person, the whole stack.

Remy Calder, design engineer and art director, in the studio
Available — 2026Lisbon, PT
Independent · WorldwideEst. 2017

(Approach)

Most websites are assembled. The ones people remember are composed — art direction, engineering, and motion decided together, by one pair of hands. That is the only kind of work I take.

(Selected work)

Things I’ve made

View all work

(Capabilities)

One person,
the whole stack.

No hand-offs, no telephone game. The person who art-directs it is the person who ships it — so the idea survives all the way to production.

  • 01

    Design Engineering

    I build what I design — production React & Next.js with GSAP and WebGL, pixel-accurate and genuinely fast.

  • 02

    Art Direction

    Type, grid, image, and motion as one system. A point of view, never a template.

  • 03

    Motion & Interaction

    Scroll choreography, page transitions, and micro-interaction that earn their place instead of decorating.

  • 04

    Brand Systems

    Identities and design systems that hold from a favicon to a flagship launch.

  • 05

    Creative Development

    Shaders, generative visuals, and the hard interactive parts most teams route around.

Figma/GSAP/React/Next.js/TypeScript/Three.js/WebGL / GLSL/Lenis/Rive/Blender/After Effects/Figma/GSAP/React/Next.js/TypeScript/Three.js/WebGL / GLSL/Lenis/Rive/Blender/After Effects/
Remy Calder at the desk mid-build, screens glowing

(About)

Nine years turning briefs into things that move.

I’m Remy — a design engineer and art director working independently from Lisbon. I started in graphic design, learned to code so my ideas would survive the build, and never looked back.

Today I partner with founders and studios who care about craft. I take a project from blank page to live site — owning the art direction, the interface, and the front-end engineering that makes it feel inevitable.

0
Years shipping
0+
Projects delivered
0
Awwwards SOTD
0
Long-term clients

(How I work)

Five steps, every time.

01

Listen

Before a single pixel, I learn the business, the audience, and the one constraint that actually matters.

02

Frame

We agree the single thing this site must do. Everything else is made to serve it.

03

Design

Art direction in the browser — real type, real content, real motion. Never a flat mock handed over a wall.

04

Build

I engineer it myself: fast, accessible, and faithful to the design down to the easing curve.

05

Ship

Launch, measure, refine. The work isn't finished until it performs in the wild.

(Recognition)

Kind words from the juries.

  • Awwwards — Site of the Day ×6 · Developer Award’22–’25
  • FWA — FWA of the Day ×3’23–’25
  • CSS Design Awards — Best UI & Best Innovation’24
  • The Webby Awards — Nominee, Best Visual Design’23

(Selected clients)

HelioAtlas TypeCâlineNorthwindMonolithVersoKestrelOlemaBrightwallField Notes

Available for select work — 2026

Let’s make something
worth remembering.